Dungeons & Dragons Starter Set

15 Jul 2014

by Wizards RPG Team

A boxed set introducing the newest edition of the Dungeons & Dragons role-playing game includes a 64-page adventure book with everything the Dungeon Master needs to get started; a 32-page rulebook for playing characters from Level 1 to Level 5; five pregenerated characters, each with a character sheet and supporting reference material; and six polyhedral dice.


Pages: 96

Publisher: Wizards of the Coast

Overall: 66% of the 379 mentions are positive, 32% are neutral and 2% are negative.



buy now


379 mentions sorted by:
  • The 5e Stater Set adventure Lost Mine of Phandelver (LMoP) is only 13$ on Amazon. Free shipping with a Prime account. It's a really fun adventure and takes new Players from 1st to 5th level. https://www.amazon.com/Dungeons-Dragons-Starter-Wizards-Team/dp/0786965592/ref=sr_1_1?ie=UTF8&qid=1496070879&sr=8-1&keywords=d%26d+5e+starter+set The 5e Basic Players and Basic DM Guides are free on the Wizards of the Coast (WotC) website. I'd link them for you but my work internet considers all RPG sites as gaming and blocks them. Just google; "Wizards of the Coast" + "5e" + "basic player's guide." The 5e Player's Handbook (which will have the full vanilla range of Races; Classes; Backgrounds and Spells) is on sale on Amazon for 29$. https://www.amazon.com/Players-Handbook-Dungeons-Dragons-Wizards/dp/0786965606/ref=sr_1_1?ie=UTF8&qid=1496070975&sr=8-1&keywords=d%26d+5e+players+handbook I'd recommend: DL the free basic rules and DM guide (which has a limited bestiary of monster stats in the back) and just run a couple danger rooms with your Players to get the hang of combat and the mechanics. If everyone likes it; pick up the Starter Set; which will have everything you need - including one set of dice. And if everyone likes that adventure; pick up the Players Handbook. It's typically proper etiquette for every Player to buy their own PHB. Once you get close to finishing the Starter Set; pick up the Monster Manual (MM) and Dungeon Masters Guide (DMG) and homebrew your own game or run another 5e module. Come here often to recount your adventures and ask for advice. Oh; and binge watch this YouTube channel: https://www.youtube.com/user/mcolville
    6 points in /r/DnD by The3rdCraigRobinson | 29 May 2017
  • Grab the Starter Set. Includes everything you need; a booklet of basic rules; a booklet for the campaign; a bunch of pre-generated character sheets; and a set of dice. And it's fairly cheap so you don't need to shell the big bucks on the hardcover books until you and your friends know for sure you'll be enjoying this.
    4 points in /r/DnD by ChickenBaconPoutine | 28 May 2017
  • $13 for the starter set is overpriced? That's like an hour and a half at minimum wage for something that supposedly has 40 hours of playtime for you and 4-6 other people? Not to mention the ability to run games outside it with the basic rules included within. I don't mean to attack you; but that's a big claim. I don't play it because I prefer making homebrew to playing in someone else's world; but that's another story.
    2 points in /r/DnD by Erlox | 23 May 2017
  • I'm not a big D&D fan at all but I think; hands down; that the D&D Starter Set is the best product to get anyone started with RPGs. It's designed to get you and your group playing; fastlike. Comes with everything you need besides pencils and some sheets of paper Prewritten characters. I know some will think that's a big loss; but more than likely some players don't know where to start how to build a proper character A good prewritten campaign. An excellent adventure book in my opinion that offers a lot of freedom to the players. Having a prewritten campaign is a godsend for new gamemasters to have a frame of reference when you want to write your own campaign. Can last your group a night or two or 50 hours of entertainment. Not too heavy on the rules but not too light either. I prefer lighter systems but in a weird way they are often harder to play when coming in to the hobby. You kinda need rules to hold onto at first in my opinion. Freaking cheap! $13. After you had fun with D&D Starter Set just take a step back first and realize that there's more than D&D. Don't think D&D should be the default RPG. But still I consider the D&D Starter Set the default starting point for the hobby.
    2 points in /r/rpg by Kalahan7 | 23 May 2017
  • I would recommend starting out with The Starter Set. It has everything you need to get started (basic rules; pre-built characters; and a set of dice); but you don't have to sink a lot of money yet. If you all want to keep going; you will need Player's Handbooks; a Dungeon Master's Guide; and a Monster Manual. Those are your 3 Core Rulebooks. Oh; and all the dice; lots of dice. Have fun!!
    10 points in /r/DungeonsAndDragons by Ta2d_Kate | 12 May 2017
  • I posted these two earlier today. They still apply :) > Honestly; i should start out getting yet another book with that. (https://www.amazon.com/Dungeons-Dragons-Starter-Wizards-Team/dp/0786965592) With this book you also have a premade adventure to run; some dice and some standard characters. Use the rules from the PHB; the tips from the DMG and maybe mix around some monsters using the MM and go on until you get a feel for how the system works. As soon as you get the hang of it; you should create your own adventures using the adventure from the starter set as a template on how to write one. >You do not have to read all the books extensively; just the core rules. I recommend using the PHB to make a character for yourself to get familiar with al the calculations of the stats and what they are used for. Then try to do a little battle against yourself; using a couple of premade characters (http://dnd.wizards.com/articles/features/character_sheets) and a couple of monsters from the MM that you fancy. That way; you can figure out the rules at your own speed before teaching them to others. Lastly; i recommend watching Matthew Colville's Running the Game series and Matthew Mercer's DM Tips series on youtube. Those are great video's to get the right idea.
    4 points in /r/DnD by DyingDutchmanNL | 12 May 2017
  • Honestly; i should start out getting yet another book with that. https://www.amazon.com/Dungeons-Dragons-Starter-Wizards-Team/dp/0786965592 With this book you also have a premade adventure to run; some dice and some standard characters. Use the rules from the PHB; the tips from the DMG and maybe mix around some monsters using the MM and go on until you get a feel for how the system works. As soon as you get the hang of it; you should create your own adventures using the adventure from the starter set as a template on how to write one.
    3 points in /r/DnD by DyingDutchmanNL | 12 May 2017
  • I guess it's about the kind of game you're looking for. I don't pay AL either; so I can't speak to it. I want to have real agency. I want to feel like I have choices; and that those choices have consequences that shape events. I have no desire to bowl with bumpers on. Maybe the paid DM route limits you to only running extended one-shots; but I certainly wouldn't pay for that type of game. When I run games; I try to give my players a lot of freedom. Even a self-contained module like Curse of Strahd doesn't need to be a totally railroaded experience. Most of the dissatisfaction I've felt for myself and heard from players over the years about D&D is from being railroaded; and essentially feeling like supporting cast in the story the DM wants to tell. If I just want to passively observe someone else's story; I can read a book or watch a movie. If Andrew is correct and people are lining up to pay to play in his games; this should be seen as an indication of a problem for the hobby; not as a testimony of his skill. For every person waiting for one of his games there's a missed opportunity to create a new DM and spread the hobby even further. Being a DM isn't that hard. It takes a little time and practice; but it has never been easier. We have access to amazing resources today that I would have killed for in the 80s. It doesn't require incredible amounts of free time; and it's extremely rewarding And if you "don't want to get stuck being the DM"; then make a plan with your players to swap roles every so often to avoid burnout. Sure; you can pay $100 to play in one of Andrew's games... OR you can spend $14 for the 5e Starter Set and have everything you need to learn and enjoy running and playing countless games for years to come. https://www.amazon.com/Dungeons-Dragons-Starter-Wizards-Team/dp/0786965592
    4 points in /r/Games by Evidicus | 03 May 2017
  • Here you go!
    3 points in /r/DungeonsAndDragons by Ta2d_Kate | 29 Apr 2017